I’ve uploaded a video talking about depth of field in for CG animations. I also quickly cover my workflow from Lightwave 3D to After Effects.
I’ve found myself using depth of field a lot more in project, quite shallow depth of field which is very expensive in render time, require many, many samples. However depth maps can be used to MASSIVELY speed up the rendering process by processing the depth of field as a post process. I put together a little scene with the mind to test some of the solutions out there. Continue Reading
Scene and lighting pretty much done as well as the body rig. I started with a custom joint setup but soon fell back on the Rhiggit V2 tools, which I absolutely love at the moment. The scene setup was inspired by Unbox Therapy on YouTube. Not sure if I’m going to keep it like this but it’s a clean start. I’ve still got a little texture work to go and am re-writing some of the dialogue but hope to start animated soon…ish.
Fighting for time to work on my little vlogger animation idea and started creating the face rig. I’m heavily utilising 3rd Powers set of amazing LW Brush plugins for Lightwave to easily create different morph shapes and throwing in bones as and when it feels like it needs it. I think I’m going to go ahead with a basic setup and add finer controls as and when I need them.
Got back from Newquay, Cornwall and took the Panasonic Lumix GX80 with me. So far I really like the handling for a travel camera, small enough to carry around all day and very unassuming. But perhaps the best feature, which makes this my preferred travel camera, is the ability to charge it from a standard micro-usb cable. No more carrying around a separate battery charger and adapter cable! I think the other thing, along with perhaps a GH4-like battery life, that could be improved would be the inclusion of flatter picture styles that most of the other UHD capable Lumix cameras have. This, I’m hoping, may still be added in a firmware update? Unlikely I’m sure but, much like the GH2 days, it hasn’t stopped the ability to achieve Continue Reading
I had an idea for a vlogger reviewing absurd products and am currently getting to grips with Zbrush so I thought it was be a good opportunity to merge the two. This is the first time I’ve started creating a character with zero consideration for topology and animation, which was incredibly refreshing. I was concerned that starting without a clean modelled base mesh and UV would result in more difficulty creating smooth surfaces with uniform creases, but I’m happy so far. Starting from ZSpheres, using Dynamesh, zRemesher and UVMaster was considerably different to the workflows that I’m used to, but they are amazingly powerful in their own right.
Not sure why but it was fun putting together these little logo idents, trying out a variety of animation and dynamics techniques in Lightwave 3D with the DP kit tools.
I started making some animated GIFs (as a video collection here), I’m not totally sure why but I’ve had a lot of fun doing it. In each one I’ve been playing with different techniques like; animated GI, low-poly, SSS and nodal animation. I think the reason that they’re enjoyable to make it the very fast turn around time. Each clip only took 1-2 days to complete and so didn’t interfere with any ongoing work. Here’s a few making of images for those that are interested. Continue Reading
Perfect opportunity try the Canon 100mm f2.8 (non-IS) macro on the Sony A7R II in crop mode. The on sensor image stabilisation works wonders for macro work, even able to pan around without too much judder.
Had a bit of down time and created this animated doodle. Part of my inspiration was to try being true to PBR materials. The scene was lit solely with GI, using Fresnel nodes for reflection and diffuse. Animation was FK joint bones. Ground contact was tricky with FK but the rig setup time was non-existent and allowed for stretchy bones. Continue Reading
Another trip down to Dorset, a good opportunity to shoot some more clips on the Panasonic GX80. I tested out quite a few image profile and setting tweaks to maximise dynamic range and found out that the playing with the iDynamic and Shadow/Highlight options didn’t really help with extending latitude and made the tonal curve more confusing to correct while grading. I’m still hopeful for a firmware update to enable a flatter, more log-like picture profile. 🙂
I felt inspired to show some of the sonic properties of morphium. Again, created in Lightwave 3D and After Effects. Using the ‘shrink wrap’ tool to create multiple blend shapes / morphs. Vimeo Album.
After Effects has been my go to for grading with lots of control, using Avid’s DNxHR codec as an indermediaate. More recently Premiere Pro 2015 has proven to be quite a performer, even with multiple adjustment layers. These are a few of my go to techniques. Continue Reading
I loved using the GH2 and was a little disappointed when the GH3 was announced to have a larger body. That’s why I like to think of the GX80 as a spiritual successor to the understated GH2. I think the form factor is ideal for casual street shooting as it doesn’t stand out as a particularly ‘professional’ camera. Continue Reading
I was approached by Movidiam for a short interview on there film-making platform.
Finished putting together the shots from a recent, massively fun job for Gramafilm. The work consisted of 20 VFX shots orf various complexity, featuring live-action astronauts on both the Moon and an adapted version of the ISS. My work started on set as VFX supervisor, each day I was able to test post processes on the set to give an idea of the end shot as well as starting to model the various CG objects. Continue Reading
Trying out the Sony A7RII in full frame mode exclusively. The image performs much better than I was expecting. There are a few wide shots with quite bad moire but I feel much more comfortable using the full frame mode when the type of shot requires it.
Trying out s-log settings for high saturation, perhaps it’s s-gamut colour mode that was washing things out. This was graded in After Effects but I also tried out DaVinci Resolve for the first time and it’s really nice to use, particularly being able to use the scopes. It’s an unbelievable free tool! The GH4 is very sharp out of camera, some say to a fault. I’ve not done any side by side comparisons, but I’m having a hard time getting the Sony A7RII look as nice on hyperfocal shots. Might do a head to head test soon.
Getting a handle on the image profiles in movie mode. I’ve played around with Neutral with -3 contrast, PP6 and PP7 (slog2). I’m liking how slog2 performs in these situation but find it hard to recover colour saturation compared to other profiles. This was also the first time I’d used the smart remote app for android, which works really well but I don’t seem to be able to select slog2 or any picture profile, instead it gives the option to use the photo orientated ‘creative styles’ only.
Just one of the custom buttons I’m liking on the A7RII to allow for shooting video and photos from the hip without the proximity sensor switching to the EVF.
I love the panasonic GH4 and Canon 5D series and am hoping the Sony A7R II can be both in a relatively compact package. I bought the camera a few days ago from Park Camera’s London (really helpful guys), taking advantage of their Metabone’s offer, getting the EF-E adapter for £100. I popped out at lunchtime to test of the video capabilities around Shoreditch Continue Reading
I’ve had a few ‘how did I not know this!’ moments when using Lightwave 3D over the years. Here are some of that I’ve found particularly useful.
These polygonal landscapes were created as part of a pitch for a medical expo experience to promote a new pain management medicine. Our approach was to show the user an ever changing landscape based in the noise response from an EEG reader built into the headset. Continue Reading