Blog

Jelly Man! GI and SSS fun.

Had a bit of down time and created this animated doodle. Part of my inspiration was to try being true to PBR materials. The scene was lit solely with GI, using Fresnel nodes for reflection and diffuse. Animation was FK joint bones. Ground contact was tricky with FK but the rig setup time was non-existent …

Punchy Grading Test

Another trip down to Dorset, a good opportunity to shoot some more clips on the Panasonic GX80. I tested out quite a few image profile and setting tweaks to maximise dynamic range and found out that the playing with the iDynamic and Shadow/Highlight options didn’t really help with extending latitude and made the tonal curve more …

60 Grams of Morphium!

I felt inspired to show some of the sonic properties of morphium. Again, created in Lightwave 3D and After Effects. Using the ‘shrink wrap’ tool to create multiple blend shapes / morphs. Vimeo Album.

An evening with the Lumix GX80 / GX85

I loved using the GH2 and was a little disappointed when the GH3 was announced to have a larger body. That’s why I like to think of the GX80 as a spiritual successor to the understated GH2. I think the form factor is ideal for casual street shooting as it doesn’t stand out as a …

Faking a moon landing!

Finished putting together the shots from a recent, massively fun job for Gramafilm. The work consisted of 20 VFX shots orf various complexity, featuring live-action astronauts on both the Moon and an adapted version of the ISS. My work started on set as VFX supervisor, each day I was able to test post processes on the …

Fullframe on the Sony A7RII

Trying out the Sony A7RII in full frame mode exclusively. The image performs much better than I was expecting. There are a few wide shots with quite bad moire but I feel much more comfortable using the full frame mode when the type of shot requires it.

A7RII – Trying more image settings at Lunch

Trying out s-log settings for high saturation, perhaps it’s s-gamut colour mode that was washing things out. This was graded in After Effects but I also tried out DaVinci Resolve for the first time and it’s really nice to use, particularly being able to use the scopes. It’s an unbelievable free tool! The GH4 is …

ISO 3200 on the A7RII

Getting a handle on the image profiles in movie mode. I’ve played around with Neutral with -3 contrast, PP6 and PP7 (slog2). I’m liking how slog2 performs in these situation but find it hard to recover colour saturation compared to other profiles. This was also the first time I’d used the smart remote app for …

Sony A7R II [Brain Dump]

I love the panasonic GH4 and Canon 5D series and am hoping the Sony A7R II can be both in a relatively compact package. I bought the camera a few days ago from Park Camera’s London (really helpful guys), taking advantage of their Metabone’s offer, getting the EF-E adapter for £100. I popped out at …

Sharp Valley – A VR pitch

These polygonal landscapes were created as part of a pitch for a medical expo experience to promote a new pain management medicine. Our approach was to show the user an ever changing landscape based in the noise response from an EEG reader built into the headset. 

Equivalent DOF on M43 vs FF

The Panasonic 35-100mm f2.8 didn’t work out for me in the video department and the Sony A7SII has come out with 4K internal, full frame and a 5-axis stabilisation. In this video I’m working out if I could get a small, more portable lens tele-zoom with the A7SII for similar depth of field.

Devon Clips

Back from a lovely trip to Devon. Here’s a few clips taken while out and about. I really like the portability of the GH4 and having a huge focal length range in a small bag. With the 4K I pretty much exclusively shoot video and pull stills from them. I usually head back to a

Global Illumination with Animation

After experimenting a bit with moving geometry in a character turntable lit with radiosity I thought I’d test a few scenarios with low ‘Maximum Pixel Spacing’, thinking it would be a sort half-way-house between brute force and interpolated. I’m quite happy with the results, considering the low Rays and render times of 2-5 minutes of a …