Having a play with Zbrush, learning the sculpting ropes, particularly getting models to and from Lightwave 3D. Also getting used to the different brush types. My favorites so far are clay build up, dam standard and flattern.
Fancy reading through a collection of 50 Lightwave 3D tips? Then pick up a copy of 3D Artist where you’ll find a few of my select tips for Lightwave that have helped me over the years.
Had a great time working with Dir. Mahmut Akay and the rest of the super talented crew on Scifi London’s 48 hour film challenge. It was shot in the awesomely dystopian looking estate in South Hampstead and took until the early ours of the morning on Sunday to complete the VFX shots depicting frozen time. Continue Reading
Trying out some displacement and material worked based on a little video I took of a of the Thames at sunset. Trying to get some sun highlights in that create a nice bokeh effect in the defocussed areas. I’m going to try Continue Reading
I know Christmas is over but this is a little video I put together for a bit of fun at Formation. Built in Lightwave 3D using instances for the pine needles.
A little teaser of some of the latest completed scene. Progress is a little slow as I’ve quite a bit of work on but hoping to invest more time soon. For more details you can follow this forum thread.
Having nodal fun texturing a bottle cap for my little Visiting short, as well as taking advantage of Lightwave 3D’s new UV unwrap tools. very handy.
A new object for the spaceman to interact with in visiting short. Follow on Lightwave forums.
Our new company specialising in 3D and Visual Effects is now up and running! We like to work closely with agencies and production companies to help bring ideas to life across multiple platforms. We’ve moved into our new studio and are settling in by trying out some content creation for the Unity 3D game engine.
For more information visit: www.weareformation.com
Finished up work on the Nokia Xpress Web App Builder promo video. It was a fun mix character animation and a symbolic demonstration of the new app building service offered by Nokia. Everything was built animated and rendered in Lightwave 11 along with the Rhiggit Lite, which worked out pretty well. IK/FK blending and offset controller made animation a pleasure. We went for 12fps, which gave it a nice innocent, stop-motion feel as well as saving on render time 🙂
Finished up a promotional animation for the newly launched Pottermore Shop. Creating a video version of the banner campaign. Mixing multiple baked dynamics calculations to have the owl fly in while forming from letters.
Working over the weekend prompted a little timelapse experiment with a sigma 8mm on a 5D, allowing for 180 degrees FOV. Which makes a great environment map to some 3D experimentation. Here’s the footage from the camera: Continue Reading
We just finished up some work for Sky. Capturing slow motion steady cam moves and added CG elements. My role was mostly in post-production: match-moving, clean-up, CG, grading etc. While being DIT on set and consulting of VFX. Continue Reading
A CG, match-moving test created in Lightwave 3D and shot on the RED Epic at Filmscape.
Started a little project creating and animating objects in CG. Choosing common place things that have subtle ambient animation and focusing on the details. I’ve created three little four second clips so far but hope to create more, then join them together to create a little animated short. Here’s the clips for far… Continue Reading
Testing a substance called Morphium and its response to sonic vibration. Trying out some match moving and Glidetrack SD with the canon 5D and the CineStyle profile.
We went to a car park with to play about with some camera match-moving and effects. Shot on two cameras the Canon 5d mark 2 primarily as well as Continue Reading
Was annoyed by not having my textures in one place so I thought I’d put them online and share.
Finished up work of the Pottermore owl animations, for the promotion of J K Rowlings new venture, orchestrated by Adam and Eve and Pirata. My role was modelling, sculpting, rigging and animating the owls. Working from the designs from Atom Hawk and creating UV maps for them to paint the textures. More info on Capture