The Blob
A little front projection experiment a car park. Click through for a breakdown.
Digital Artist and Director
A little front projection experiment a car park. Click through for a breakdown.
Character Development from Sketch to 2D illustration to 3D illustration. To view a larger image please visit: DeviantArt Page Or check out a 360 render after the jump:
My ideal studio enviroment. Modelled and Rendered in Lightwave 3D. To view a larger image or to buy a print please visit:DeviantArt Page
Finished 3D work for Windows Live characters. Promoting the range of utilities in the Windows Live platform. Modelled animated in Lightwave, rendered in Fprime. The security character was the most interesting to create as it had to have a rotating police light helmet, while not being transparent. This was a great opportunity to create a …
Light Tunnel from Louis du Mont on Vimeo Trying out some camera projection techniques using Lightwave 3D and Fprime.
A bit of fun capturing cards in mid air with a little help from Lightwave 3D
Try your hand at cracking the clues with this new intel game, my role was creating the 3D assets (ie. the safe) created with lightwave, rendered in fprime.http://cracktheclues.intel.com/
MSN Penalty Shootout game, coming to a banner need you. My role was creating, shading and animating the 3D assets in Lightware 3D.
Finished working on Walls website, my role was generating the 3D assets and animation for the site. Made use of HDR lighting/reflection. Does seem to pump up the render times a bit :S
Created 3D versions of popular gadget tools to be used on windows vista. These little 3D animations will be used in banner ads to promote both vista and the gadget.
Pretty much finished work on MSN Conspiracy Game Part II. My role on this project was creating the 3D imagry for the game. Created using Lightwave 3D and fprime to render.
Here a Apple iPhone wallpaper, available in 1280×800, 1680×1050 and 1920×1200. and a link to the deviantart page here. Bring on the widescreen video ipod š (Links fixed now)
Finished work on the NMA promotional cdrom. My role was creating the 3d magazine and syncing all the animation and audio, as well as a few of the page animations. All the animation was created in lightwave and composited in After Effects
MSN Search Shootout has now gone live. My role was creating all the 3D assest for the game in Lightwave. It’s ws very tricky getting the rig to work properly, as you will see there are some odd little glitches but I’ll hopefully hone my rigging skills or learn Maya and Motion Builder
Stage 1 on the Virtual Expo has been completed as well as the introduction animation. You can view some renders here and here. I modeled the building form the grown up as well as all the furnature inside, then moved the assests to flash and director for compiling the cdrom which can be seen here.
Finished work on MSN Search Conspiracy game, creating 3D elements for the that the user must interact with and unlock etc to progress further into the game and unlock the mystery of .. erm.. actually have no idea what the goal of the game is but it’s pretty.
Fancie your self as an IT pro? then why not test your skill by playing the IT manager game on intel’s website. My role on this project was creating the Vector 3D characters and a few banner creations.
Thought I’d carry on from my last CG ipod by modeling the new 5th generation ipod. Just got to decide that headphones to put on. Any suggestions?
A group of us worked on this little promotional video for an intel mini-site. My role was assisting with modeling, lighting and compositing.
Finished the 3D work on the Intel Dual-Core Demo. It is now live at http://www.intel.co.uk/. Just click on ‘Go Dual-Core’. All 3D imagry was created, textured and render using Newtek’s Lightwave 3D. Here are some still renders here and here.
Finished modeling, animating and rendering the 3D background for an internal animated short for Intel. Click here for a large still render.
Personal Site for Pete Nottage. Viewable here.