Ted’s Tech is a 3D animation featuring a mock technology review of an absurd phone concept, drawing stylistic inspiration from fantastic YouTube channels like Unbox Therapy, MKBHD and Dave 2D. Continue Reading
Scene and lighting pretty much done as well as the body rig. I started with a custom joint setup but soon fell back on the Rhiggit V2 tools, which I absolutely love at the moment. The scene setup was inspired by Unbox Therapy on YouTube. Not sure if I’m going to keep it like this but it’s a clean start. I’ve still got a little texture work to go and am re-writing some of the dialogue but hope to start animated soon…ish.
Fighting for time to work on my little vlogger animation idea and started creating the face rig. I’m heavily utilising 3rd Powers set of amazing LW Brush plugins for Lightwave to easily create different morph shapes and throwing in bones as and when it feels like it needs it. I think I’m going to go ahead with a basic setup and add finer controls as and when I need them.
Not sure why but it was fun putting together these little logo idents, trying out a variety of animation and dynamics techniques in Lightwave 3D with the DP kit tools.
I started making some animated GIFs (as a video collection here), I’m not totally sure why but I’ve had a lot of fun doing it. In each one I’ve been playing with different techniques like; animated GI, low-poly, SSS and nodal animation. I think the reason that they’re enjoyable to make it the very fast turn around time. Each clip only took 1-2 days to complete and so didn’t interfere with any ongoing work. Here’s a few making of images for those that are interested. Continue Reading
Had a bit of down time and created this animated doodle. Part of my inspiration was to try being true to PBR materials. The scene was lit solely with GI, using Fresnel nodes for reflection and diffuse. Animation was FK joint bones. Ground contact was tricky with FK but the rig setup time was non-existent and allowed for stretchy bones. Continue Reading
I felt inspired to show some of the sonic properties of morphium. Again, created in Lightwave 3D and After Effects. Using the ‘shrink wrap’ tool to create multiple blend shapes / morphs. Vimeo Album.
Happy Halloween! Demonising the studio logo for a bit of seasonal fun. Created in Lightwave 3D using volumetric lights with node editor animated procedurals for the red smoke.
After experimenting a bit with moving geometry in a character turntable lit with radiosity I thought I’d test a few scenarios with low ‘Maximum Pixel Spacing’, thinking it would be a sort half-way-house between brute force and interpolated. I’m quite happy with the results, considering the low Rays and render times of 2-5 minutes of a 1920×1080 frame on i7 4770 cpus.
Yay! Finally put up the first episode of Visiting. This episode acts as an introduction to more loose animated vignettes that focus on more candid moments. More information on: visitingshort.com
Our new company specialising in 3D and Visual Effects is now up and running! We like to work closely with agencies and production companies to help bring ideas to life across multiple platforms. We’ve moved into our new studio and are settling in by trying out some content creation for the Unity 3D game engine.
For more information visit: www.weareformation.com
Finished up work on the Nokia Xpress Web App Builder promo video. It was a fun mix character animation and a symbolic demonstration of the new app building service offered by Nokia. Everything was built animated and rendered in Lightwave 11 along with the Rhiggit Lite, which worked out pretty well. IK/FK blending and offset controller made animation a pleasure. We went for 12fps, which gave it a nice innocent, stop-motion feel as well as saving on render time 🙂
Finished up a promotional animation for the newly launched Pottermore Shop. Creating a video version of the banner campaign. Mixing multiple baked dynamics calculations to have the owl fly in while forming from letters.
Working over the weekend prompted a little timelapse experiment with a sigma 8mm on a 5D, allowing for 180 degrees FOV. Which makes a great environment map to some 3D experimentation. Here’s the footage from the camera: Continue Reading
We just finished up some work for Sky. Capturing slow motion steady cam moves and added CG elements. My role was mostly in post-production: match-moving, clean-up, CG, grading etc. While being DIT on set and consulting of VFX. Continue Reading
Started a little project creating and animating objects in CG. Choosing common place things that have subtle ambient animation and focusing on the details. I’ve created three little four second clips so far but hope to create more, then join them together to create a little animated short. Here’s the clips for far… Continue Reading
Testing a substance called Morphium and its response to sonic vibration. Trying out some match moving and Glidetrack SD with the canon 5D and the CineStyle profile.
We went to a car park with to play about with some camera match-moving and effects. Shot on two cameras the Canon 5d mark 2 primarily as well as Continue Reading
Design and animation of an Ident for Lost Tribe Productions. Created in after effects using chroma keyed characters shot on a Canon 550D. Continue Reading
Finished up work of the Pottermore owl animations, for the promotion of J K Rowlings new venture, orchestrated by Adam and Eve and Pirata. My role was modelling, sculpting, rigging and animating the owls. Working from the designs from Atom Hawk and creating UV maps for them to paint the textures. More info on Capture