Global Illumination with Animation

After experimenting a bit with moving geometry in a character turntable lit with radiosity I thought I’d test a few scenarios with low ‘Maximum Pixel Spacing’, thinking it would be a sort half-way-house between brute force and interpolated. I’m quite happy with the results, considering the low Rays and render times of 2-5 minutes of a 1920×1080 frame on i7 4770 cpus.