Testing a substance called Morphium and its response to sonic vibration. Trying out some match moving and Glidetrack SD with the canon 5D and the CineStyle profile. We went to a car park with to play about with some camera match-moving and effects. Shot on two cameras the Canon 5d mark 2 primarily as well …
Was annoyed by not having my textures in one place so I thought I’d put them online and share.
Finished up work of the Pottermore owl animations, for the promotion of J K Rowlings new venture, orchestrated by Adam and Eve and Pirata. My role was modelling, sculpting, rigging and animating the owls. Working from the designs from Atom Hawk and creating UV maps for them to paint the textures. More info on Capture
Working through Capture to recreating 3D chocolate toblerone chunks and packaging for Pirata built mytoblerone.co.uk.
A 3D character built to promote my recent jump into the scary world of freelancing. Created with lightwave 3d using Sub-d modelling, exported to mudbox for a touch of sculpting and then photoshop for painting textures. Work in progress thread.
Finished work on creating assets for the iOS game ‘Journey Below Zero’ a 3D racing game created in Unity3D with assets created in Lightwave 3D
Part of an incomplete project, created as promotional content. Modeled and animated in Lightwave 3D, lighting baked to UV and exported to Collada.
Trying out some procedural animation using the awesome DPkit motion node for Lightwave 3D, which enables me to use the vertices information of displaced object to drive the motion of the luminous block/bar objects. Check out the video.
A quick test in lightwave 3D trying to balance render time and quality for relatively smooth anti-aliasing/dof. More info and video…
Character built in Lightwave 3D with fur effects. For animation and a breakdown click…
Work finished on Intel Frantic Factory, building an old to new style factory and robotic claw animations to be used in the “Sponsors of Tomorrow” campaign.
Modelling, texturing, rendering of the IT manager glove. An all powerful control glove for gesturing multiple server actions and the like.
Completed some 3D work promoting Intel Ultra Low Voltage CPU’s with an augmented reality piece that shows the entertainment power that can come from a sleek, thin laptop computer. Check out the full site here! or
Finished making 3D medals in Lightwave 3D from there 2D designs for Intel’s IT Manager 3 game. see how many you can win here 🙂
Producing an education video to accompany an interview with Bacardi B-Live co-ordinators explaining how Microsoft Silverlight was a great platform for streaming multiple video feeds over the internet. Built with Lightwave 3D.
More progress with the little animated short I’m creating “Visiting”. I tried to get the spaceman to sit well in some camera tracked footage but it wasn’t really working so I using the camera data and mapped photography of the scene over a simple mesh.
A little banner ad for Microsoft Visual Studio. Everything created in Lightwave 3D, quickly rigged and animated using ikboost tools and rendered with Fprime. Dust effect added in After Effects.
Completed work on Intel Crack the Clues 2, creating the page designs and the 3D assets and animation of the four quadrants that the user has to crack in order to open the next level of security within the core.
Finished a bit of a 3D still life scene, building up layered materials of procedural textures to get a realistic look. Deviant Art link here, Spinquad thread here and a little video test here.
I’m uploading progress for “Visiting”, an animated short mixing hand-held live action and cg character animation. This projects main purpose is to develop my character rigging/animation, motion tracking and compositing skills. Spinquad WIP forum thread
Thought I’d upload a couple of work in progress projects. This is MH Bot scene, a futuristic scene with a multitude of robots with various function. Spinquad WIP forum thread
Completed Halloween scene entitled “The Devils Coin” for the Spinquad 2008 halloween competition. And I’m very happy to have won 🙂 Thanks to everyone at spinquad. WIP forum thread Based of Irish folklore Final Image
Finished 3D animation work for Microsoft Visual Studio, appearing on a virtual in game billboard now. Video after the jump
A 3D animated pre-roll to bookend an Intel Xeon presentation. Built, rendered in Lightwave 3D using a few post process filters for the sun flare and bloom.