Intel Frantic Factory
Work finished on Intel Frantic Factory, building an old to new style factory and robotic claw animations to be used in the “Sponsors of Tomorrow” campaign.
Digital Artist and Director
Work finished on Intel Frantic Factory, building an old to new style factory and robotic claw animations to be used in the “Sponsors of Tomorrow” campaign.
Modelling, texturing, rendering of the IT manager glove. An all powerful control glove for gesturing multiple server actions and the like.
Finished making 3D medals in Lightwave 3D from there 2D designs for Intel’s IT Manager 3 game. see how many you can win here š
Completed work on Intel Crack the Clues 2, creating the page designs and the 3D assets and animation of the four quadrants that the user has to crack in order to open the next level of security within the core.
A 3D animated pre-roll to bookend an Intel Xeon presentation. Built, rendered in Lightwave 3D using a few post process filters for the sun flare and bloom.
Try your hand at cracking the clues with this new intel game, my role was creating the 3D assets (ie. the safe) created with lightwave, rendered in fprime.http://cracktheclues.intel.com/
Fancie your self as an IT pro? then why not test your skill by playing the IT manager game on intel’s website. My role on this project was creating the Vector 3D characters and a few banner creations.
Finished doing a few storyboards for the viral series “IT Files” on intel.com, check it out.IT Files >>. Designed using photoshop and flash.
A group of us worked on this little promotional video for an intel mini-site. My role was assisting with modeling, lighting and compositing.
Finished the 3D work on the Intel Dual-Core Demo. It is now live at http://www.intel.co.uk/. Just click on ‘Go Dual-Core’. All 3D imagry was created, textured and render using Newtek’s Lightwave 3D. Here are some still renders here and here.