Tea? Getting to grips with PBR in Lightwave 2018

Here’s a quick render test in honer of kicking off the new year. It features the PBR materials and volumetric primitive in Lightwave 2018. The materials where very quick to setup without the need for fresnel nodes plugged into various shader inputs. The volumetric primitive is also really nice to work with, easily controlled with nodes.

So far everything in Lightwave 2018 seems intuitive and I’m looking forward to learning more, particularly setting up network rendering with what looks to be a much more streamlined process. However, I’m still a bit fan of the simplicity and easy distribution of Amleto renderer.